Advanced Rules: Energy

This page is for advanced rules related to the Energy stat.

Ship

Infantry

Carrying infantry weapons

By default, at level 0, you are able to carry a maximum of three guns at a time without penalty. This value can change depending on how high your strength is. Higher Energy enables you to carry more infantry items at a time. Infantry items that count towards this maximum are:

The following table shows how high your strength must be to carry different numbers of free infantry items. Note that heavy weapons take two slots.
(This also determines how many infantry weapons you are allowed to get from the armoury.)

Max items
Energy -2/-1 2
Energy 0/1 3
Energy 2/3 4
Energy 4/5 5
Energy 6 6

You cannot fire while carrying more than this number of infantry weapons.

You are not allowed to have more than 7 amps + weapons total. Heavy weapons count as 2 (including the PSI Pack).

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