Sybnials
WJAkFRF.png "I'm trying to fix it, Foreigner! I'm using a lot of workarounds right now!"
This page is under construction and should not be taken as final.
It's possible you can help. If you post in the main thread, someone will tell you what to do.
"Quote" —Sybnials

Sybnials are essentially sentient, mobile slimes. Due to their hyperintelligence, they have often been the subject of hushed-up government experiments - although, unlike lab rats, they've often broken free. Completely boneless, they can change their shape (although not their appearance) at will, easily slushing through the tightest of places, although grates still stop them; disconnected parts of themselves are still considered dreadful wounds. While wielding weapons - especially guns - is very difficult for them, they can do so by flash-drying sections of their bodies, which is the same technique they use to achieve one of the highest WPM counts in the galaxy at human computer consoles. They tend to greatly value friendships, even with other species, but unfortunately, their sickly appearance, shapeshifting, nearly unintelligible accents, and bizarre eating habits often leads them to being shunned and neglected by most others, if not outright ostracized.

Originally evolving on cool, highly forested world, sybnials achieved spaceflight purely because they discovered technology some other species (likely the Bhez) had abandoned on their world centuries before. After reverse-engineering it, it wasn't long before they sent out their first expeditions, hoping to meet new friends in the greater galaxy. Unfortunately, the only species that truly treats them with respect are plodii, but they have nevertheless managed to carve themselves out a large niche in the galaxy - at least, prior to the Great Cleansing. Today, they are wanderers without a home, never truly being welcome no matter where they go.

Description

Physical appearance

Physical appearance

Abilities

Sybnian characters have the following characteristics:

  • +1 computer
  • +1 exotics
  • +1 general knowledge
  • Boneless: Sybnials can fit through almost any size of entrance down to the size of 6-8 centimeters. Anything smaller is also possible, but they risk losing parts of themselves, which counts as a very serious injury and may be fatal. They may also give themselves more arms (if not within a spacesuit) up to a limit of six. Doing so will still incur multiroll and dual wield penalties as normal.
  • Brightly bioluminescent: At will, they can bioluminesce brightly enough for allies to be able to see up to 10 meters in complete darkness, with an additional 10 meters of dim light.
  • -1 speed
  • -1 charisma
  • -1 conventional
  • Cannot run: Due to the fact that they are slimes, and their usual method of mobility is contracting or flash-drying parts of themselves, fast mobility is not something they are accustomed to - or capable of - even when in a more humanoid shape.
  • Group dependent: While terrible at conversing with others, sybnials feel a strong anxiety when isolated, giving them disadvantage on all actions (or more, if applicable) when not in a group with two or more allies.
  • No unarmed combat: Flash-drying parts of their bodies unfortunately does not convey much in the way of physical force by itself, and as a result, they must be holding some form of weaponry when attacking or they'll deal no damage.
  • Always thirsty: Sybnials "shed" used water, and require a fair amount of moisture to keep from drying out. If not in a significantly moist environment or immobile, they must drink at least once every thirty minutes to avoid an extra -1 penalty to all rolls. (This is fairly easy to counter with roleplay: simply bring along a bottle of water or two.)

Society

Personality

Personality

Culture

Culture

Technology

Technology

Government

Government

History

Homeworld

The Sybnian homeworld, Sybnia (or in their own language, Syblpt), is located very near the galactic bulge, and quite close to the Bhezians. The surface contains a wide variety of different biomes, but the largest are the lagoon jungles and the frequent, expansive cave systems, owing primarily due to the abundance of weak limestone rock in the latter case, and the overabundance of water on the planet surface. The Sybnians themselves developed in the damp cave systems, and then, as their population increased, migrated to the lagoon jungles in search of food.

Research suggests roughly around 5750 BC, during the period known as the Bhezian Stagnation. Debris on the planet surface suggests a battle was fought at a former bhezian outpost or stronghold, which was then abandoned upon defeat. This would have been somewhat before the sybnials began displaying sentient traits, and while they were still confined to caves and the deep jungle lagoons, so the chances that the bhezians did not notice the sybnian's existence are fairly high.


Species
AzquadBheziansDaxxFysarGorvansHiltorelKrolumPlodiiSybnialsTachikaWralk

Tag as WIP | Remove WIP tag
Tag as forbidden knowledge | Remove forbidden knowledge tag
Tag as has image | Remove has image tag

wip
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License