Plodii
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"Commerce is art." —Plodii

A Plodus is quite aesthetically pleasing to behold: their water-filled bodies shimmer across a rainbow of colors as light filters through, and wispy featherlike antennae fringe their heads and wide necks. Their webbed, cartilaginous arms, evolved to withstand sudden blunt force trauma, are quite capable of just that, but are weak and good for little else. In fact, if one was to guess that Plodii fare poorly in combat, they would be absolutely correct. They are renowned as cowards that hide beneath the squattish, shallow-canoe-like shell on their backs whenever danger approaches. Their primary strength lies not in strength, but in their vast intellect, excellent ability to negotiate, and average lifespan of 600 years. They had a reputation in the former galactic community of being sages, soothsayers, and… well, and salesmen, as they greatly love the jingle of coin. To humans, of course, they're just another type of revolting alien scum.

The plodii homeworld was obliterated during the Great Cleansing, largely with the help of the Wralk, but they still exist in many places throughout the galaxy. Due to the lengthy plodii lifespan, some that were born before the Cleansing are still alive, although late in life, the plodii become quite seclusive and are difficult to locate. Their younger cousins generally collect in small colonies of several dozen individuals, scattered throughout rimworld systems.

Description

Physical appearance

A plodus is a beautiful creature - very pleasing to behold. From a brief description of "semi-humanoid snails" you might get a sense of repugnance, but a plodus is actually very beautiful to look at. They are legless, and move rather like a snail, but move in a manner where they rapidly undulate their "foot", which is centered beneath them; this makes them appear to effortlessly "glide" across the floor. Where not wearing clothing, their bodies are transparent and refract light within them in a manner rather like an opal. Their faces are ringed with tall, colorful featherlike fronds in pastel colors spanning pinks, blues, and yellow that face outwards perpendicularly in a fan shape, and their faces, while noseless, are generally thought of as looking "wise" or "serene" - essentially, agreeable.

On their backs are a flat canoe-shaped shell capable of storing their entire body mass. While very lightweight, they are particularly strong - especially against small arms fire such as pistols or even Gauss slugs. The shells themselves are shiny, typically mottled blacks, whites, and browns, with very intricate geometrical patterns etched into them - partly as remnants of how they grow, partly due to stress, and partly due to how the shell can "warp" to expand to accommodate the plodus when he or she tries hide inside of it. These markings are thought to be analogous to a human hand's palmar flexion creases.

Abilities

Plodii characters have the following characteristics:

  • +1 charisma
  • +1 intuition
  • +1 general knowledge
  • No legs: A Plodus moves something like a cross between a snail, an inchworm, and a snake, typically in very small, subtle movements that make it look like they glide over the floor. Studies suggest that humans find this satisfying to watch. More importantly, it means that by the time you manage to wound a plodus enough to immobilize it, it's already dead.
  • Natural beauty: Almost everything about a plodus can be considered aesthetically beautiful, from their shimmering iridescent bodies that refract light like an opal, to their featherlike fronds, to their naturally styled shells (every one is unique). As a result, they gain +1 to charisma rolls when trying to be persuasive to an ally.
  • Vast memory: Plodus memories are vast, and can take some time to search, largely thanks to how their brains are distributed throughout their bodies. As a result, they get a second chance to correct failed general knowledge rolls. This second chance must take place on the following turn or it will be considered invalid, and still takes a layer like a regular general knowledge roll.
  • Shell defense:All attacks that would hit their shell (if weaker than a ship weapon) roll 1d6+2 to completely deflect the damage. A plodus can hide beneath its shell in combat - however, getting into this position takes one layer, and getting out of this position takes another, during which they are completely vulnerable if not in cover.
  • Long lifespan: Plodii have particularly long lifespans at over half a century. There are plodii still alive that remember the days before the Galactic Cleansing.
  • -1 robotics
  • -1 handiwork
  • -1 unconventional
  • Easily sick: Plodii are an interesting species in that they are frequently "sick" despite having a fairly long lifespan. When exposed to contagions, they almost inevitably fall ill for several weeks - although this can be easily treated with some (currently rather expensive) medicine. Being sick may damage their rolls at random.
  • Cowardly: Plodii have disadvantage on on-foot willpower-related saving throws.
  • Can't climb: Plodii are legless and completely incapable of climbing ladders, rocks, countertops, or any other sort of tall obstacles.
  • Slow arms: While a plodus's flexible, cartilaginous arms do well at withstanding blunt-force trauma with few effects, they are also not particularly fast. Switching weapons or items takes an extra layer - switching to normal weapons takes 2, and switching to heavy weapons takes 3.

Stats: -1 robotics, -1 handiwork, -1 unconventional; +1 charisma, +1 intuition, +1 general knowledge; poor immune system, cowardly, can't climb, slow arms; natural beauty, vast memory, shell defense, long lifespan

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History


Species
AzquadBheziansDaxxFysarGorvansHiltorelKrolumPlodiiSybnialsTachikaWralk

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