Krolum
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"Quote" —Krolum

Krolum are thought of as the stuff of nightmares, and often described as a cross between thick-limbed stick bugs, roaches, and spiders. They are tall, lanky, and grotesque, with a thin and chitinous body covered in sparse bristle-like whiskers. They have six huge, fully black, lidded eyes that absorb a great quantity of light, enabling them to see in near-total darkness; odd flaps hang down around their mouths, and they often walk bent over, giving them a bizarre, buglike appearance. Their long, weak, sucker-tipped fingers certainly don't do them any favors in this department. In short, Krolum are hideous, but they have upsides as well. Their height, combined with their lifting-oriented body build and gentle fingers, makes them by far the best ship builders in the galaxy. This is the only real reason any of the other races let them stay around - except for their friends, the Gorvans. They also get along with sybnials.

Krolum have had a very troubled history, punctuated by the fact that they are one of a very few races to have found a Veloxium deposit on their homeworld. Originally leaving their dark, magma-lit world in search of other planets, they found these planets - and were immediately shunned by the majority of the races living on and around them - except the Daxx, who started a massive war with them to try to claim their natural Veloxium deposits. Things became even worse during humanity's Galactic Cleansing: humans targeted the krolum in particular, exterminating populations with extreme prejudice wherever they were found.

Description

Physical appearance

Krolum are quite tall, measuring nearly three meters in height. Their bodies are slender and a strange mixture of a chitinous, almost roach-like plating (with sharp corners) and wrinkled skin (color varies from a reddish-brown to black). They are quite narrow at the waist, but their torsos grow wider towards the shoulders. Their legs have three joints, the lower two of which located roughly equidistant from each other and the ankle/upper knee, and (especially when fully extended) are of a length much proportionately longer than would be natural for humans - and, indeed, much longer than their torso. Their arms are even longer, and nearly drag the ground in their normal stance, which is somewhat hunched over. Of interesting note is that when their arms bend, it looks to humans as though they are almost splitting in half at the elbow.

Their bodies are thin and chitinous, with structures on their back that may represent vestigial "wings" that were abandoned much earlier in their evolution, and serve no actual purpose except perhaps to intimidate each other. Their bodies are covered in sparse bristle-like whiskers, and they may secrete substances at times from special glands that cleans and hardens their chitin - this happens once every two and a half months and is referred to as their scitiffa - a word that has no translation or even explanation in the english language.

Krolum faces are particularly hideous by most standards. They have six large, deep black, bulbous, protruding eyes, which can be drawn into their heads in order to blink. Four of these - the lower - are situated on the front of the face, beneath the large, flattish cranium, while two are just above them on the sides of the face. Their nose is not present, as they smell with special organs on their lower legs. They have two separate jaws - the inner jaw being toothless and mostly for crushing things, and the outer jaw, which moves around the inner one, is lipless and consists of four large opposing buck teeth - two on the top, and two on the bottom - which have quite a bit of force behind them. Hanging downwards from around and behind their mouths are a number of stringy flaps that seem to have some function related to mating. Very worthy of note is the fact that their heads are capable of rotating on their spindly necks and to the point they can easily look vertically upwards, and just over completely around backwards.

As to their hands, they have particularly wide palms and large fingers that grow wider closer to the tip, covered in fine hairs, suckers, spikes, and hooks. It is typically never a good idea to let a krolum near fabric for this reason, although they are particularly good with machinery.

Abilities

Krolum characters have the following characteristics:

  • +1 handiwork
  • +1 unconventional
  • +1 general knowledge
  • Tall: Tall and lanky, the krolum stand at nearly 3 meters in height and possess incredibly long arms that give them a significant reach in melee combat. When having recently attacked an enemy in melee, this grants them a 1d6 chance of immediately dodging any attack this enemy makes. It also permits them to reach things that species of normal heights wouldn't be able to.
  • Great lifter: While their fingers and palms are unable to apply much forward pressure without collapsing, they are able to lift heavy objects quite easily thanks to their powerful arm strength. When picking things up, they receive an extra +2 bonus to their strength roll.
  • Extravision: Krolum have the ability (rare for intelligent species) to see in what would be considered complete darkness… much like that of a common cockroach, to which they are frequently compared. They are capable of "thickening" the interior of their eyes as well, permitting damage from sunlight or other bright lights that they come in contact with. This comes at a price: their eyes take several minutes to "re-thin" enough to once more see in darkness, after they encounter a light of such brightness.
  • Suckered hands: A krolum's hands and fingers are covered in tiny spikes, hooks, and suckers. Together, they make it so a krolum cannot drop anything by accident - or have it pulled from them by force.
  • -1 willpower
  • -1 intuition
  • -1 conventional
  • Gentle fingers: A krolum's fingers are not adapted with strong muscles. While their hands are capable of grasping things firmly in the wide, flexible palm, their fingers are much weaker, giving them a strength roll on anything (besides lifting) that requires any degree of physical force and is not normally cause for a roll.
  • Inexplicably ugly: Upon being identified as a krolum to a non-krolum, visually or otherwise, the krolum receives a -1 penalty to all future charisma rolls with that character.
  • Short-sighted: The tight underground passages where the krolum evolved did not necessitate the ability to focus on distant objects; their vision breaks down quickly over distances, rendering their surroundings a blur. Krolum receive a -1 penalty to all actions involving distances of greater than 50 meters, and an additional -1 penalty to all actions involving distances greater than half a kilometer.
  • Lumbering: Slow, bulky limbs and cumbersome chitinous plates make it difficult for them to move rapidly. When coupled with their slow reflexes, this gives them disadvantage on all dodge rolls while on foot.

Society

Personality

Personality

Culture

Culture

Homeworld

Technology

Technology

Government

Government

History

Languages

http://i.imgur.com/Aem2YjT.jpg

History


Species
AzquadBheziansDaxxFysarGorvansHiltorelKrolumPlodiiSybnialsTachikaWralk

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