Gorvans
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"Quote" —Gorvan

Built similarly to a cross between a rhinoceros and a centaur, with a squat vestigial horn on their massive, misshapen heads. Their thick, scaly hide, their low pain receptor count, and their segmented muscle structure permits them to shrug off wounds that might cripple mere humans, and their heavy three-fingered arms have proven surprisingly good at controlling delicate cockpit controls - aided, of course, by their incredible spatial sense. Unfortunately, all this power and ability comes at a price: gorvans possess eyes on the side of their heads instead of the front, which makes using computers a nightmare. They are slow-witted, clumsy creatures that can have difficulty turning around in a hallway - or finding their own four feet. Despite this (or perhaps because of this) many species find them to be endearing, and they have no shortage of friendships and allies - except for the Daxx, and, of course, humanity. A gorvan is a friend to almost everyone.

The Gorvans have never kept a good record of their own history, and so the way they acquired FTL travel is still a popular topic of scientific debate. In the pre-Cleansing days, they made excellent fighter pilots; their ships were built, as they were, tougher than that of almost any other known species, and with excellent (if primitive) weaponry: to a gorvan, "more is better". Today, they mostly serve as freighter pilots in the outer rim, and occasionally find work elsewhere, but with the downfall of the Galactic Community, and humanity herding them onto lifeless outer worlds, finding their place has proven difficult.

Description

Physical appearance

Physical appearance

Abilities

Gorvan characters have the following characteristics:

  • +1 durability
  • +1 conventional
  • +1 auxiliary
  • Natural armor: Gorvans have incredibly tough skin resistant to heat - tough enough that they can easily absorb laser and plasma fire with minimal damage.
  • Battle fury: While gorvans rarely participate in combat, they can enter a state of adrenaline-fueled rage when they're wounded, giving them a 1d6+1 (50%) chance of shrugging off each non-critical wound as superficial.
  • Tough/Bulky: Gorvans do not suffer from knockback and cannot be knocked over by other creatures. Gives a +2 bonus to strength that applies only when determining whether a weapon can be wielded.
  • Spatial intuition: While it rarely shows up on the ground, in a ship, gorvans have a very strong spatial intuition. This gives them a +1 boost in ship melee and maneuverability-only rolls.
  • -1 hacking
  • -1 robotics
  • -1 general knowledge
  • Quadruped: Gorvans are quadrupeds with a tall upper body. This is counted as a negative only because it simply gives enemies more things to shoot at, and also makes certain things impossible (jumping over countertops or crawling, for instance).
  • Clumsy: Literally having two left feet, and poor kinesthetic sense, grants gorvans disadvantage on all on-foot maneuverability-only rolls.
  • Can't climb: Gorvans can't climb - not up a ladder, nor a mountainside, nor a rope. Their arms cannot support their body weight, and their legs weren't made for climbing.
  • Sluggish processing: Having been a primarily herbivorous species throughout their evolution, gorvans never really needed to think on their feet. This gives them disadvantage on all intuition-only rolls.
  • Monocular vision: A gorvan's eyes are set on the side of their head, meaning they see poorly when looking at something head-on. They roll 1d6 on perception checks with a 33% chance of an instant fail. Additionally, rolls for detecting stealth have a 1d6+2 (67%) chance of being treated as though the character is facing in their enemy's direction.

Stats: -1 hacking, -1 robotics, -1 general knowledge; +1 durability, +1 conventional, +1 auxiliary; extra set of legs, clumsy, can't climb, sluggish processing, monocular vision; natural armor, can shrug off minor wounds, tough/bulky, spatial

Society

Personality

Personality

Culture

Culture

Homeworld

Technology

Technology

Government

Government

History

Languages

http://i.imgur.com/Aem2YjT.jpg

History


Species
AzquadBheziansDaxxFysarGorvansHiltorelKrolumPlodiiSybnialsTachikaWralk

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