WJAkFRF.png "I'm trying to fix it, Foreigner! I'm using a lot of workarounds right now!"
This page is under construction and should not be taken as final.
It's possible you can help. If you post in the main thread, someone will tell you what to do.
"Where's the nearest computer?" —Bhezians

Bhezians are slender, fragile creatures, quite similar to the "grays" popularized in urban legend throughout the 20th century. The theory that they visited earth prior to us reaching the stars is still around, however, and this theory attributes them with building the pyramids, starting the first religions, and forcing early civilization to pay homage to them, among other things.

Originating on some unknown planet in the Bhez star cluster, they quickly proliferated and filled the nearby star systems, utilizing their long lifespan to make long voyages across the stars prior to developing any form of FTL travel. Tremendously intelligent, and startlingly efficient, their primary strength lies in their logical minds and innate ability to manipulate computer systems. However, they are also clumsy, weak, and have disturbingly low pain tolerances. "As hard to find as a strong bhezian" was a common phrase in the early third millennia, prior to the hiltorel taking over Earth and subjugating humanity.

The Bhez are a very common species, especially around wealthier planets. Their delicate bodies makes them rarely attempt any sort of manual labor if they can help it. Even despite this, they've made quite the name for themselves in the outer worlds, and it's a rare station that doesn't have a Bhez manning the computers.


Physical appearance

Bhezians are not actually gray, despite popular public belief. They are more a pale pinkish-white, with thin, mottled skin through which you can see blue and red veins, and some level of their internal organs. They are rarely seen without some form of clothing, and their average height is only slightly shorter than the average human's.

Internally, bhezians have one large, central brain in their heads, and many other smaller "brains" in other areas of their bodies, primarily in the torso - while largely bundles of nerves, they serve to help the Bhezian control their bodily functions to levels that are mostly unheard of in other species. It's thought that this might be partly due to genetic engineering, but bhezians typically hold little interest in medical knowledge. Their naturally long lives and hyperintelligent immune systems keep them from needing much in the way of medicine - which is a flaw as much as it is a blessing. A bhezian's thin skin is easily ruptured, and as such they typically wear loose-fitting clothing to avoid tears. Fortunately, if they do begin bleeding, they are usually capable of meditating and sealing the wounds themselves.

As might be expected, bhezians are not remotely athletic, and typically have very thin, bony arms, and somewhat bulbous lower bodies. They are not an attractive species by any means, but they are at least able to make themselves presentable.


Bhezian characters have the following characteristics:
-1 endurance, -1 agility, -1 willpower; +1 hacking, +1 computer, +1 intuition; delicate flesh, terrible endurance, cannot fight unarmed, weak arms; fast learner, meditative healing, resistant to high altitudes, long lifespan

  • +1 hacking
  • +1 computer
  • +1 intuition
  • Fast learner: Bhezians have advantage on all general knowledge rolls.
  • Meditative healing: A bhezian's superior command of their bodily functions permits them to meditate for half a turn to heal minor wounds. They are allowed to do up to five actions, and may not use half or more of their attacks.
  • Low oxygen requirements: Due to a number of factors, including their high level of bodily control, bhezians are able to survive for short periods with much less oxygen than a human would require.
  • Long lifespan While they don't live as long as some species, Bhezians have much less memory decay than humans, and can live for nearly 400 years.
  • -1 endurance
  • -1 agility
  • -1 willpower
  • Delicate flesh: Years of safe, sterile environments has led to bhezians being unable to endure simple medical treatments such as bandages. They are in fact incapable of using any sort of human medicine and bleed easily.
  • Terrible endurance: An extremely low pain tolerance means any bhezian does a 1d6+2 roll prior to any normal endurance roll. Less than a 5 means an instant fail.
  • No unarmed combat: They are physically incapable of doing any sort of unarmed combat, and need a weapon of some kind in order to deal any damage.
  • Weak arms: Bhezians must do an extra -2 penalty to all rolls that involve moving heavy objects.



Bhezian personalities vary widely, but overall, they are a species that very highly values science and scientific advancement. Perhaps more than this, they value bureaucracy, intrigue, and subtle manipulation of their enemies. They typically see themselves as "better" than most other species, especially while away from their computers. If in a lab or at a computer, they calm down considerably, even becoming amiable. It's a common practice in Bhezian space to have computer labs in their non-alcoholic equivalent of human taverns, as it helps them to relax and open up.

Bhezians have a strong sense of individualism, and typically apply this to their studies as well: they have a strong tendency to specialize in different fields, rather than expanding their knowledge in many different areas. They do have some sense of emotion, although this is mildly stunted - particularly love and romantic affairs. The idea of "sleeping around" or "sex for pleasure" is essentially wholly alien to them. They have little reproductive drive beyond the continuation of their species; this has possibly been self-bred out of them over the millennia.


One thing you could never fault a bhezian for is excessive creativity. Their fictional media exists primarily in "What if" form, where the user is inserted into a particular situation, which then evolves from there. These most often take the form of video games.

Bhezians had for multiple millennia utilized a grouping of technologies that enabled them to have "VR chambers" where the walls deform to provide tactile surfaces. This was used in conjunction with a VR visor and a multitude of in-chamber audio speakers - as well as deformable item "props" - to provide a very immersive VR experience. Unfortunately, most of the original chambers were lost or destroyed during the galactic cleansing - partly due to human efforts, and partly because the bhezians were loath for their technology to fall into human hands. While they greatly like the idea of human VR as it's advanced over the past century, their bodies are typically too fragile (and brains too complex) to survive successful bhezian-oriented VR implant surgery.

An odd cultural quirk bhezians have is their fascination - or adoration - of paperback human books. While these may have existed at some point in their past, they forgot them long ago, and have been using electronic methods to store their data for millennia. After humans re-introduced them to paperback books, they became enamored with them and began making books of their own. This was, of course, prior to the human-hiltorel war and subsequent Galactic Cleansing. Since then, reading books is somewhat controversial. Bhezians are quite good at holding grudges, but the universe-creation of humans (particularly in fantasy universes) still fascinates them… although they are very picky about the books they read, and incredibly good at spotting plot holes.




Bhezian technology - at least on their own worlds - is (or was) highly advanced, far beyond anything humanity is currently capable of. They had some degree of working matter replication and their power was supplied almost entirely by some strange atomic reactor system - apparently safe enough that it could be assembled and disassembled by hand if necessary. They were quite close to developing working wormhole prototypes (some say they had already developed it, but it was kept secret as a shadow council project) when humans began their galactic rampage.

Bhezians made very extensive use of AI and robotics earlier in their history, but discontinued and banned AI and robotics entirely after a massive robotic uprising. While they were able to successfully subdue the robots (who were, by that point, their intellectual superiors), they did not want such a catastrophe happening on that scale again. They did, however, manage to advance their computer tech to the point that early human analysts were convinced that the systems must exist at least partially in hyperspace. A number of bhezian computers still exist, but humans have made little to no progress in reverse-engineering them.


The bhezians are particularly known for their cutthroat politics, and, especially, their fabled Shadow Council.

Bhezians utilize a layered democracy system, where potential council members are elected from electronically-submitted votes, in tiers based on locality and proximity to the bhezian homeworlds, until only twenty-four remain. In turn, these council members are able to vote in or out members of their own secretive "shadow council". Shadow council members are shrouded in secrecy, and at most, only a few leaks occur over the course of a millennium. These shadow council members are often (but not necessarily) part of the main council, and have access to all top-secret information, along with a great number of other abilities. They have a vast network of spies at their disposal as well - known as Azhakel - literally "the twilight". These scouts have the ability to legally accomplish whatever they deem necessary to retrieve information to feed back to the shadow council.

Meanwhile, the main High Council is responsible for overall politics, while smaller councils based in separate star clusters may edit or change these laws as best suits their own locale.





Tag as WIP | Remove WIP tag
Tag as forbidden knowledge | Remove forbidden knowledge tag
Tag as has image | Remove has image tag

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License