Name: Vynkor
Rank: Airman (310)
Class: Non-recon
Level: 2
Credits 2350
Age 28
Gender Female
Energy 1
Durability 1
Maneuverability 1
Hacking -1
Computer -1
PSI Unit -1
Robotics 0
Engine 1
Stat points 0
Charisma -2
Intuition 0
Handiwork 2
Conventional 2
Unconventional -2
Exotic -2
General Knowledge 0
Auxiliary 0
Skill points 0
GK use left Yes
"" —Vynkor

Player: 0111narwhalz

Personal Information

Vynkor began her life in a vat. Assembled from biomass grown over two years in dishes across a remote and unknown research station, Vynkor's age is somewhat nebulous, but she's been out of the vat for 28 years. She was trained from "birth" to be a combat engineer. She was kept away from computers, as it was feared that she would become a danger to the station's AI. Instead, she was trained on mechanical systems, with cursory courses in firearms. As a research specimen, the total lack of personal contact hamstrung her social skills.
Vynkor had always had a rebellious streak, though she quickly learned that expressing it openly was… hazardous. Before long, outright defiance became subversive pseudocompliance. As the years went on, she became more subtle, plotting more and more subtle ways of rebellion.
Sometime in her twentieth year out of the vat, this tendency culminated in her escape. Having risen to the position of a genuine engineer on the station, Vynkor had serviced many of the vessels and a large part of the station itself. She had introduced subtle flaws in their systems over the years—nothing big enough to be visible, but the components would fail under peak loads.
Like, for instance, chasing a rogue specimen and a traitor in a corvette.
Leaving the ruined corpses of her captors' ships behind, she and her accomplice fled across many systems before settling down in a pirate-infested mining system and offering their services to the local pirate gang.

Vynkor's physique is lean but strong. She stands about 170cm tall. Her stance is confident and active.


Vynkor is reclusive, preferring to work on her own. However, team exercises were a part of her training, and she can put aside her unease. When she does make an attempt at social behavior, she is often tactless. Her social anxiety is related more to the fear of backlash for being too blunt than to a fear of people or talking.
She is usually single-minded and tries to accomplish a given task before considering any new tasks.

Reason your character got REKT

Eight years after her escape, the institution which had created her finally tracked her down. The pirates, nearly all of whom were personally indebted to her, resisted the large fleet of cutting-edge vessels. The pirates fell quickly, their converted miners and haulers no match for the fleet's vastly more advanced war machines. Their most valuable asset, the corvette, was still vastly outclassed by the institution's destroyers and cruisers. Vynkor and her accomplice surrendered and were captured. Her accomplice was reconditioned and, broken, returned to the institution's employ. Brief and futile attempts were made to recondition her as well, but the institution decided that it would be cheaper and safer to simply get rid of her.
And thus, Vynkor was shipped to ReKT in a freezer.



Bought Ship Equipment

Infantry Gear

Additional Knowledge

Mission History

Mission 1 — Squad Alpha

  • 2 fighter kills
  • 3 infantry kills
  • 2 infantry assists
  • 2 innocent civilian kills
  • 2 drakedog assists


  • lapped up Miles' engine
  • plasma bolt hit in chest (patched)
  • deep gash cut in left arm (patched and coagulant booster shot)
  • left arm slashed again (partly patched)
  • serious bloodloss
  • dizzy from bloodloss
  • passed out - awake again
  • Drugged by Mekkin and woken up (painkillered, antishocked, got 1 dose of screech)

Notable achievements:

  • fixed Brom's railgun
  • robotic arm damaged
  • partly patched up Gene's CASKET
  • patched up Brom's chest, more or less


  • Hiltorel CPU and heat sink (got from Brom)

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