Warp Field Psyamp
Unlike the furry blue creature from ancient arcade games, when you gotta go fast with this psyamp, you gotta go fast like the motherfucking Flash. With this, you're able to create invisible speed lanes of indefinite size that will quickly encase all vehicles moving within an angle of 45 degrees of the field's line of force in warp fields to jump them to superluminal velocities. In inmate speak, that means you make speed boost arrows like in Maria Cart, but invisible. Good for turning inert objects into weapons of mass destruction or simply making someone disappear - although we know you're likely good at that anyway. You got shipped to Tartarus, after all.
  • Creds: 8
  • Ammo: Best if used once per turn
  • Requirements: +1 PSI Unit
  • Rolls: Attacker's PSI Unit and Exotic vs defender's Intuition and PSI Unit

Additional Details

  • Target must be moving in roughly the same direction for it to take effect
  • Target will quickly drop out of warp space after leaving the warp field
  • Larger warp fields are more difficult
  • Backfiring may be explosively dangerous
  • Can accidentally catch allies in the field
  • Only works on macroscopic objects - no improvised particle beams of doom, sorry

Ingame Example

Technical Details


Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
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