Plasma Bomb Launcher
This is a weapon based off a design belonging to Mimir Corporation. While essentially an oversized grenade launcher, this thing shoots bombs of plasma instead of grenades. The accuracy is terrible at any range except point blank, but it shoots multiple projectiles at a time to help balance that out. Due to its tendency to rip through targets, we would also advise you not to use it at point blank. People have done that before. It doesn't tend to fare well for anyone involved. In fact, it's best if you use this thing at range - and it excels at making your enemies take cover to avoid the hail of explosions. Try not to shoot it at your own feet. Please?
  • Creds: Free
  • Ammo: Up to four shots on a turn; one full turn of cooldown regardless of how many shots you fire
  • Requirements: Your maximum amount of infantry weapons is limited by your strength.
    Two-handed
    Takes two infantry slots
    Energy +0
  • Rolls: Attacker's Unconventional + Energy vs Defender's Intuition + Maneuverablity

Additional Details

  • Shoots three plasma bombs
  • Plasma bombs have decent splash radius, about a third of a grenade
  • Plasma bombs are very powerful
  • Best used to force units into cover and damage large groups
  • Aim in a direction rather than at a particular target
  • Can wound multiple units in one shot
  • Easily instagibs if properly used
  • Very poor accuracy; multiple shots make up for this
  • Best used at medium range
  • Usually good against light armor
  • Rarely good against heavy armor

Ingame Example

You bring the triple-barreled goodness of your plasma bomb launcher to bear, stepping out of cover just long enough to decimate one of the pillars and splatter one of the bandits with a mess of blood, gore, and gibs, his half-cooked skull splattering on the wall from the loud explosions. — BTE Tryout Thread, Ronson & Sparky


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