Pincer Attachment
The standard-issue equipment for the CASKET's robotic arms. Undesirable in situations involving a degree of finesse better than a drunken sailor, its solid duraluminum frame makes it a perfect choice for target practice if you choose to eject it. Can double as a bludgeoning weapon in a pinch, or in rare cases, actually grab things. We hear many complaints about how "this makes me look like a crab", but frankly, we don't give a shit. If you don't like it, tough – buy something else. This isn't daycare. Note: You start with two of these. Getting rid of them will not give you any money back.
  • Creds: 0 (two free at start)
  • Ammo: None
  • Requirements: Only one attachment per arm
  • Rolls: Attacker's Maneuverability and Robotics vs Defender's Durability and Maneuverability

   For regular use, rolls Robotics only

Additional Details

  • They grab things.
  • Previously effective at killing some things. From now on, not so much, but you still get infinite bang for your buck because it's free
  • Good at grabbing things
  • Also good at ripping out wires
  • Tough and can carry just about anything

Ingame Example

Usage


Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag

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