Microwave Field Manipulator
A particularly dangerous item – be wary of using this. Named more for its effects than the actual function – some kind of scientific mumbo jumbo crap – the net result is that it makes things hot. You can heat a cup of coffee or boil a man's brain in his skull. There isn't really much use for this in space, but who ever said we were keeping you in space the whole time? Also particularly fun to use on anthills, or so we're told.
  • Creds: 3000
  • Ammo: Uses ship power
    Takes one layer to charge before firing, like all field manipulators
    Multiple uses in rapid succession cause overheating, leading to longer cooldown times (two uses in a turn make you not able to use it the next turn; three uses means you can't use it for two turns, then three, etc.)
    Using too rapidly can prove fatal
  • Requirements: Unconventional Weaponry +0
  • Rolls: Attacker's Computer vs Defender's Durability

Additional Details

  • Affects a three-dimensional convex area projected from your manipulators like a beam
  • Pilot error still applies
  • Is particularly susceptible to teamkilling squadmates
  • Can heat objects; denser objects require more power
  • Overuse or misuse can be dangerous to the user
  • Completely lacks any warning labels, for your ease of use
  • Effective range of about four kilometers; accuracy falls off sharply after two kilometers

Ingame Example

Technical Details

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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