Kiloton Charge
It's an awful lot like the eighth kiloton charge, but eight times bigger. Set for time or remote detonation and run like hell.
  • Creds: 4
  • Ammo: Single-use, and then the whole thing is gone.
  • Requirements: Goes on one of your ship's two storage mounts. Cannot mount if something is already there.
  • Rolls: Attacker's Unconventional vs Defender's Engines

Additional Details

  • Can be set to timed or remote detonation
  • Can be chucked forwards dive-bomb style or manually placed
  • Hackable once primed or launched
  • Can be disabled manually on-site
  • 40 - 80 meter fireball (space - air blast)
  • Severe air blast damage within 35 - 280 meters (space - air blast)
  • Thermal radiation radius 75 - 600 meters (space - air blast)
  • Moderate damage within 75 - 700 meters (space - air blast)

Ingame Example

Originally priced at 7 creds.

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
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