Emp Grenade
Some electrical equipment you'll find is protected against this kind of attack, as it tends to be a rather glaring weakness for electronics. Some things, however, aren't. Keep this in mind as you chuck this baby forwards. Note: To fire grenade, detach it from your ship while moving forwards and then slow while it continues onwards. It's very large and will likely deal damage just from collisions, so be careful.
  • Creds: 2000
  • Ammo: One grenade
  • Requirements: Maneuverability +0; Requires one aft underside storage mount
  • Rolls: Attacker's Unconventional vs Defender's Intuition/Engines

Additional Details

  • Launched dive-bomb style
  • Effective radius 75 meters
  • Causes problems to electronics within 25 meters
  • Explodes after five seconds, or on impact
  • Effective on most small ships and some larger structures

Ingame Example

Player's tips

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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