Rather than being mounted to any particular portion of your ship, the Electroshell generates a "shell" of electrostatic electricity that will leap to enemies within melee range. Combined with a solid ramming maneuver and your robotic arms in the appropriate position, it's practically unstoppable – simply sidle up to your enemy and smile, while letting 800 gigawatts do your dirty work for you. Warning: Stay far away from allies if you choose to install one of these… unless you don't want to, of course. Also, for god's sake, make sure you turn this thing off before you leave the cockpit.
  • Creds: 8
  • Ammo: Internal generator
  • Requirements: None
  • Rolls: Attacker's Unconventional vs Defender's Maneuverability

Additional Details

  • Projects a shell of ions around your CASKET
  • Ten meter range; works best within five
  • Pretty much can't fail
  • Must be manually switched between off and on; don't forget
  • Fries pretty much anything that doesn't have extreme electric shielding
  • Protects your ship from electrocution in the process

Ingame Example

Player-added info

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License