10 Kiloton Charge
Hey, look, it's a bomb. Hey, guess what – it's ten times as strong as the last one. Guess what again – if you stick it up your nose you're still a retard.
  • Creds: 6
  • Ammo: Single-use, and then the whole thing is gone.
  • Requirements: Goes on one of your ship's two storage mounts. Cannot mount if something is already there.
  • Rolls: Attacker's Unconventional vs Defender's Intuition/Engines

Additional Details

  • Can be set to timed or remote detonation
  • Can be chucked forwards dive-bomb style or manually placed
  • Hackable once primed or launched
  • Can be disabled manually on-site
  • 100 - 200 meter fireball (space - surface)
  • Severe damage within 70 - 610 meters (space - air blast)
  • Moderate damage within 165 - 1500 meters (space - air blast)
  • Thermal radiation radius 210 - 1670 meters (space - air blast)

Ingame Example

Originally priced at 10 creds.


Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
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