10 Kiloton Charge
Holy shit, you're really retarded, aren't you? You probably saw this bomb and thought, "Hey, ten times the power for only 1.5 times the cost! What a steal!" You probably don't even know what you're going to blow up with it yet, but you have your finger crossed that something will come along. If that's what makes you happy, I guess, have at it, but I'm not activating it until you're well outside the range of our ship.
  • Creds: 6000
  • Ammo: Single-use, and then the whole thing is gone.
  • Requirements: Goes on one of your ship's two storage mounts. Cannot mount if something is already there.
  • Rolls: Attacker's Unconventional vs Defender's Intuition/Engines

Additional Details

  • Can be set to timed or remote detonation
  • Can be chucked forwards dive-bomb style or manually placed
  • Hackable once primed or launched
  • Can be disabled manually on-site
  • 100 - 200 meter fireball (space - surface)
  • Severe damage within 70 - 610 meters (space - air blast)
  • Moderate damage within 165 - 1500 meters (space - air blast)
  • Thermal radiation radius 210 - 1670 meters (space - air blast)

Ingame Example

stuff


Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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