Advantage And Disadvantage

Advantage and disadvantage are terms that, in Dungeons & Dragons and other similar games, are used to describe the action of rolling two dice instead of one, and choosing the greater or lesser die. With advantage, you choose the greater of the two. With disadvantage, you choose the lesser. In REKT, these are sometimes called "multiroll rules", particularly when related to firing weapons or doing multiple actions on a turn. As an example, if you roll a 1 and a 5 and have disadvantage, you keep the 1. If you had advantage, you would keep the 5. A normal roll without advantage or disadvantage would roll only one die.

In REKT, if multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you roll extra dice as necessary and choose the greatest (or least, depending on advantage or disadvantage). For instance, if you are under multiroll rules for an extra action, that imposes one disadvantage point. If you're of a species that rolls disadvantage on all combat rolls, this would cause you to roll three dice instead of two.

If circumstances dictate that you have both advantage and disadvantage, you subtract the number with fewer from the number with greater and roll what's left. For instance, if you have 2 advantage points and 1 disadvantage point, you subtract the one disadvantage point from the advantage point, which leaves you with 1 advantage point, meaning you roll two dice and select the greater.

You usually gain advantage or disadvantage through the use of species abilities, multiple actions, or environmental effects. Strong roleplay can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.